Season 20 Balancing Buffer Period #2 (Prettified)
A quick reminder that once season 20 starts, we do not intend to make any balance changes. There may be extraordinary cases where a mechanic slips through, but in those cases, we will signal through our communication channels in advance and ask for community input before deploying a balance change.
A note from the balancing team on Dawn base stat changes:
Right now Dawn are unplayable due to their stat allocation. They're slower than bird, aqua, mech, dusk and getting outshined. Taking away 4 morale (which is not useful in small quantities) and allocating it to speed will put them on more of a level playing field. They will be similar to mech in that they will be fast and do consistent damage with skill but with different optimal cards due to body type.
Dawn Changes
HP: 35
Skill: 39
Morale: 31 ⇒ 27
Speed: 35 ⇒ 39
Nerfs
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Sponge (Shipwreck)
Damage: 70 ⇒ 65
Shield: 95 ⇒ 90
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Caterpillars (Grub Surprise)
Shield: 60 ⇒ 50
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Gila (Neuro Toxin)
Shield: 65 ⇒ 60
Buffs
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Anemone (Aqua Vitality)
Damage: 70 ⇒ 75
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Anemone (Aquaponics)
Damage: 70 ⇒ 75
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Cerastes (Surprise Invasion)
Damage: 80 ⇒ 85
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Little Owl (Dark Swoop)
Damage: 10 ⇒ 20
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Oranda (Hero's Bane)
Damage: 110 ⇒ 120
Shield: 25 ⇒ 20
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Scarab (Scarab Curse)
New: Target cannot heal for 2 rounds. This debuff can't be removed.
Additional
Skill Change (% instead of base damage addition)
Tweaked the skill formula a bit as some high damage cards were hitting for unreasonably high numbers on high skill classes.
bonusdamage=cardsdamage*(skill*0.55-12.25)/100*.985
Crit Max
Max Crit Damage at 200% to prevent high morale being OP in PVE.
Additional Improvements:
- We modified the visual effects to be more in sync with the Axie's actions.
- Fixed a bug that displayed the incorrect class icon.
- Axie expressions are back!
- Updated some actions to display the correct trigger text.